Please view my articles section for information on games i’ve developed. Here are a short list of resources/links targeting undergraduates new indie developers:
These are just some general opinions that i’ve picked up over the years. They will probably become outdated quickly.
- Make games not engines!
- If you want to make engines, make games!
- Start with Godot or Unity3D
- You will learn a lot more about gamedev than you can ever be taught in a module or read online by actually following tutorials & making games with these first.
- I recommend Godot as its open source under the MIT license and personally, having made 2D and 3D games with both, think it is much better designed.
- Also, if you want to work in the industry, make a demo with Unreal Engine.
- Don’t worry about what language you use.
- “Oh its not in C++”, “Oh its not in Python”
- Spend 2 days learning whatever it is the game engine or tool you want uses and respect its decisions and force yourself to love its syntax.
- Either decide that all languages are great and worth learning, or decide that all languages suck and you’ve got no choice. Just don’t decide that language X is your true love.
- Make your games with cubes or squares first.
- Get the core mechanic and game states working with squares or cubes.
- For new game ideas, set your scope minimal so that you can finish programming core mechanic and states within 2-days.
Art & Music
Below are some tools that I find useful.
- Steep learning curve but worth it for 3D games.
- I prefer it to Pyxel Edit for pixel art despite a slightly steeper learning curve.
Godot Pixel Painter
- My software - I prefer it to Spine for pixel art as it removes the need for two tools (painting and animation) from the game engine editor. It may need a minor update with recent versions.
- Start with Brandon Walsh on Youtube.
- Easy to get retro sound effects, otherwise take a microphone out into the park.
- Not related but obligatory mention.